Was glad to read in Henry Jenkins’ post of a PBS production on New Media and video games that gets away from an old, sky-is-falling perspective, namely one that envisions the relationship between kids and video games as a precipitous downward spiral. I like the way Jenkins puts it in terms of whose power of expression has been the most dominant and how this has reinforced such a belief.
In most cases, a bias towards the adult perspectives offered by parents and teachers over those advanced by young people, who often lacked a language through which to defend experiences which were clearly meaningful to them
I see an an interesting opportunity for instructional designers. Teachers could integrate a writing component where students, perhaps in small groups, draft an argument that lays out the case for the educational benefits they perceive in their interactions with this New Media and/or video game(s). Students could also extend this articulation through oral presentations.
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Henry Jenkins, PBS