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	<title>iterativelearning &#187; Design</title>
	<atom:link href="http://iterativelearning.org/iterativeblog/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://iterativelearning.org/iterativeblog</link>
	<description>Random reflections on teaching, tech, and instructional design</description>
	<lastBuildDate>Wed, 28 Jul 2010 23:17:47 +0000</lastBuildDate>
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		<title>Open Wonderland</title>
		<link>http://iterativelearning.org/iterativeblog/2010/06/24/open-wonderland/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/06/24/open-wonderland/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 01:50:44 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=737</guid>
		<description><![CDATA[One of the recent Floss Weekly episodes features an interview with Nichole Yankelovich of Open Wonderland. Open Wonderland is an open source, Java-based toolkit for creating virtual or immersive environments, and one of the specific audiences they target is education. Because it&#8217;s a toolkit, instructors or schools can customize it to meet their specific learning [...]]]></description>
			<content:encoded><![CDATA[<p>One of the recent Floss Weekly <a href="http://www.twit.tv/floss123">episodes</a> features an interview with Nichole Yankelovich of <a href="http://openwonderland.org/">Open Wonderland</a>. Open Wonderland is an open source, Java-based toolkit for creating virtual or immersive environments, and one of the specific audiences they target is education. </p>
<p>Because it&#8217;s a toolkit, instructors or schools can customize it to meet their specific learning needs. Another advantage appeals to those concerned with privacy. Because it runs behind a firewall, teachers don&#8217;t really have to worry about cyber-bullying or other sorts of pernicious behavior that students may have to contend with in more open virtual world environments such as Second Life. Shu Schiller has an interesting article on this <a href="http://jise.org/Contents/Contents-20-3.htm">article</a> when using Second Life within the context of an MBA-Information Systems class. However, that said, schools or educators can work around this issue by getting a Second Life <a href="http://education.secondlife.com/whysl/faqs/">premium account</a> for about $10 and so in the end, I guess it kind of boils down to one of those common software trade-offs: do the development work in-house and reap the benefits of greater customization, etc. or go with what amounts to a hosted option with less flexibility. </p>
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		<item>
		<title>Learning Task Maps</title>
		<link>http://iterativelearning.org/iterativeblog/2010/06/10/learning-task-maps/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/06/10/learning-task-maps/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 02:55:13 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=734</guid>
		<description><![CDATA[TechTrends has a good piece on virtual gaming and instructional design (Atusi Hirumi, Bob Appelman, Lloyd Rieber, and Richard Van Eck). It&#8217;s a great and timely article, but one of the more interesting sections is when they get to the design section. With the ADDIE model as their general framework, they bifurcate the design phase [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.springer.com/education+%26+language/learning+%26+instruction/journal/11528">TechTrends</a> has a good <!-- link --> piece on virtual gaming and instructional design (Atusi Hirumi, Bob Appelman, Lloyd Rieber, and Richard Van Eck). It&#8217;s a great and timely article, but one of the more interesting sections is when they get to the design section. With the ADDIE model as their general framework, they bifurcate the design phase where the game designers work on things like side quests, obstacles, challenges, and puzzles and the instructional designers focus on developing Learning Task Maps <em> that specify enabling and prerequisite skills needed to achieve the overall goal</em>. </p>
<p>
They move on to discuss how the relationship between goals and objectives can be more fluid than with many traditional design projects because game designers <em>may want to develop a challenge that is directly related to the goal</em>. </p>
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		<title>Digital Media &amp; Learning Conference</title>
		<link>http://iterativelearning.org/iterativeblog/2010/04/27/digital-media-learning-conference/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/04/27/digital-media-learning-conference/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 03:33:45 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=726</guid>
		<description><![CDATA[I&#8217;ve been spending some time perusing the empirical research related to social media and learning, and courtesy of Henry Jenkins blog I came across the 2010 Digital Media &#038; Learning Conference They&#8217;ve posted videos from the plenary and keynote sessions, and I&#8217;m hoping to write some more detailed posts on these later this week. For [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been spending some time perusing the empirical research related to social media and learning, and courtesy of Henry Jenkins <a href="http://www.henryjenkins.org/">blog</a> I came across the <a href="http://dmlcentral.net/conference/">2010 Digital Media &#038; Learning Conference</a> They&#8217;ve posted videos from the plenary and keynote sessions, and I&#8217;m hoping to write some more detailed posts on these later this week. For example, <a href="http://www.stanford.edu/~barronbj/">Brigid Barron</a> (well known for her work in Problem-Based &#038; Project-Based Learning) is one of the panel participants. </p>
]]></content:encoded>
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		<item>
		<title>Learning venues</title>
		<link>http://iterativelearning.org/iterativeblog/2010/04/20/learning-venues/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/04/20/learning-venues/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:37:27 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=724</guid>
		<description><![CDATA[Allan Collins and Richard Halvorson recently published Rethinking Education in the Age of Technology. Today, Dr. Collins was at Penn State where he gave a great talk that related to some of the points outlined in his book. One of the many thoughtful points I jotted down was: School will become less important as a [...]]]></description>
			<content:encoded><![CDATA[<p>Allan Collins and Richard Halvorson recently published <a href="http://www.amazon.com/Rethinking-Education-Technology-Education-Connections-Education-Connections/dp/0807750026">Rethinking Education in the Age of Technology</a>. Today, Dr. Collins was at Penn State where he gave a great <a href="http://www.ed.psu.edu/educ/eps/events-and-announcements/allan-collins-waterbury-lecture/view">talk</a> that related to some of the points outlined in his book.</p>
<p>One of the many thoughtful points I jotted down was: <em>School will become less important as a venue for education</em> Interesting in this is how it suggests a shift, &#8230; a shift, for example, that moves the student more to the center, and more as the one who assumes control over their learning. And as they assume more control, it becomes interesting to see what sorts of creative directions the student can then take it.</p>
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		<title>The Magic Folder</title>
		<link>http://iterativelearning.org/iterativeblog/2010/04/16/the-magic-folder/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/04/16/the-magic-folder/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 04:19:59 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=718</guid>
		<description><![CDATA[Despite Twitter, I&#8217;m still a frequent user of RSS, and when it comes to readers, I&#8217;m a big fan of NetNewsWire (both the desktop and iPhone versions). It&#8217;s got that Mac look-and-feel and the 3-pane capability (folders, titles, posts) that saves me the hassle of launching full posts in a separate browser. But recently the [...]]]></description>
			<content:encoded><![CDATA[<p>Despite Twitter, I&#8217;m still a frequent user of RSS, and when it comes to readers, I&#8217;m a big fan of <a href="http://www.newsgator.com/INDIVIDUALS/NETNEWSWIRE/">NetNewsWire</a> (both the desktop and iPhone versions).  It&#8217;s got that Mac look-and-feel and the 3-pane capability (folders, titles, posts) that saves me the hassle of launching full posts in a separate browser.</p>
<p>But recently the desktop version has been giving me troubles with what should be a very routine function: deleting folders. For some strange reason, every time I delete one, it magically reappears. </p>
<p>Apparently, there are <a href="http://forum.newsgator.com/Topic52822-9-1.aspx">others who had the same problem</a> and they had good luck with a clean reinstall, so I tried that. But as a likely omen of things to come, quick and easy success was not to be had.  </p>
<p>So, on to other options &#8230; Because I sync it with Google Reader, I thought that might be the culprit, so I turned off the syncing. But no luck there either. Then I tried unsubscribing on the odd chance that the problem was one of semantics (especially since the current version of the NetNewsWire UI no longer included a simple drop-down menu option for deleting folders). But still, no dice. So that left with me checking out some CTRL-Click options. The Show Info option kind of surprised me with its depth; it displayed five layers: Name, Refreshing, Persistence, Exporting, and Enclosures &#038; Podcasts. Refreshing seemed to be the most relevant to my problem, so I ticked the Don&#8217;t Refresh option thinking that maybe the reason the folder kept reappearing was that the system kept wanting to refresh it as long as it had a connection to the Net. But I struck out there as well.</p>
<p>The <a href="http://www.columbo-site.freeuk.com/">Columbo-like</a> detail in this puzzle is why they removed the Delete Folder option from their previous UI. It seems like a pretty standard option to me and one that wouldn&#8217;t really add much bloat. </p>
<p><div style="text-align:center;"><img src="http://iterativelearning.org/iterativeblog/wp-content/uploads/2010/04/NetNewsWire.jpg" alt="NetNewsWire.jpg" border="0" width="252" height="713" /></div>
</p>
<p><!-- Technorati Tags Start --></p>
<p>Technorati Tags:<br />
<a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/NetNewsWire" rel="tag">NetNewsWire</a>
</p>
<p><!-- Technorati Tags End --></p>
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		<title>Wanna learn Python?</title>
		<link>http://iterativelearning.org/iterativeblog/2010/03/25/wanna-learn-python/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/03/25/wanna-learn-python/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 05:10:08 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[Online learning]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=708</guid>
		<description><![CDATA[There&#8217;s been an expanding circle of discussion over the last few years about education delivered in the spirit of an open source model. And beyond the talk, there have been various implementations of it (MIT, Utah State, Tufts). Perhaps an interesting variation on this trend is a company like Google who is not in the [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been an expanding circle of <a href="http://net.educause.edu/live099">discussion</a> over the last few years about education delivered in the spirit of an open source model. And beyond the talk, there have been various implementations of it (<a href="http://ocw.mit.edu/OcwWeb/web/home/home/index.htm">MIT</a>, <a href="http://ocw.usu.edu/">Utah State</a>, <a href="http://ocw.tufts.edu/">Tufts</a>).</p>
<p>Perhaps an interesting variation on this trend is a company like Google who is not in the education business (in the traditional sense anyway), but has their Google Code University in which they make programming classes available via a <a href="http://creativecommons.org/">Creative Commons</a> license. So let&#8217;s say you have an interest in learning a programming language but aren&#8217;t sure you want to register for a full-fledged, traditional course. And let&#8217;s also say, you&#8217;re interested in learning Python because you&#8217;ve read that it&#8217;s one of the better languages for newbies to start with (e.g., <a href="http://www.python.org/workshops/2000-01/proceedings/papers/elkner/pyYHS.html">1</a>, <a href="http://www.stanford.edu/~pgbovine/python-teaching.htm">2</a>). Well, Google Code University would be a good option.</p>
<p>They organize the material into three categories: explanatory text, video, and applied exercises. The course designers have done a nice job of analyzing their audience as it doesn&#8217;t inundate the newbie with every little nuance related to Python, but enough to get the &#8216;programming hands&#8217; a little dirty. Another interesting detail has to do with the video; it includes captioning, which not only accommodates hearing-impaired learners, but makes it easy for any one who may have missed a certain technical term, or its pronunciation to go back and see exactly what it was. </p>
<p><!-- Technorati Tags Start --></p>
<p>Technorati Tags:<br />
<a href="http://technorati.com/tag/Creative%20Commons" rel="tag">Creative Commons</a>, <a href="http://technorati.com/tag/Google_Code_University" rel="tag">Google_Code_University</a>
</p>
<p><!-- Technorati Tags End --></p>
]]></content:encoded>
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		<title>Anticipating the ambient</title>
		<link>http://iterativelearning.org/iterativeblog/2010/03/10/anticipating-the-ambient/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/03/10/anticipating-the-ambient/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 05:20:10 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=697</guid>
		<description><![CDATA[We spent part of the weekend down at the National Museum of American History. We hadn&#8217;t been there since its reopening. Typical of most DC museums, it&#8217;s got some great exhibits with opportunities to use your cellphone for learning more at your own pace. One of these was the Artifact Wall &#8211; Creating Hawai&#8217;i that [...]]]></description>
			<content:encoded><![CDATA[<p>We spent part of the weekend down at the <a href="http://americanhistory.si.edu/">National Museum of American History</a>. We hadn&#8217;t been there since its <a href="http://blog.americanhistory.si.edu/osaycanyousee/2008/11/reopening-day.html">reopening</a>. Typical of most DC museums, it&#8217;s got some great exhibits with opportunities to use your cellphone for learning more at your own pace. One of these was the <a href="http://americanhistory.si.edu/exhibitions/exhibition.cfm?key=38&#038;exkey=1379">Artifact Wall &#8211; Creating Hawai&#8217;i</a> that looks at the history of Hawaii from different perspectives (e.g., &#8220;perception vs. reality&#8221;). When I tried the cellphone option, though, there was so much ambient noise that I could barely make out what the narrator was saying. Maybe it was just my phone, but another part of it was simply the location: it was in an open foyer (where there was lots of foot traffic) rather than one of the dedicated exhibition spaces. </p>
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		<title>Knowledge bandwidth</title>
		<link>http://iterativelearning.org/iterativeblog/2010/02/26/knowledge-bandwidth/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/02/26/knowledge-bandwidth/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 04:51:00 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=686</guid>
		<description><![CDATA[Tech is becoming (probably has been now for some time) big business in education. So it&#8217;s important to regularly step back and double-check we&#8217;re not becoming too bedazzled by the eye candy. I thought of this once again after seeing Andy Petroski&#8217;s presentation at this year&#8217;s PETE&#038;C conference. Part of his solid talk involved relaying [...]]]></description>
			<content:encoded><![CDATA[<p>Tech is becoming (probably has been now for some time) big business in education. So it&#8217;s important to regularly step back and double-check we&#8217;re not becoming too bedazzled by the eye candy. </p>
<p>
I thought of this once again after seeing Andy Petroski&#8217;s <a href="http://www.slideshare.net/apetroski/petec-22410-the-results-of-web-20-in-the-classroom">presentation</a> at this year&#8217;s <a href="http://www.peteandc.org/">PETE&#038;C</a> conference. Part of his solid talk involved relaying stories from students&#8217; implementations of Web 2.0 in their K-12 classrooms. Before he got into the details of the stories, though, he emphasized that teachers can&#8217;t assume that all kids are highly fluent in 2.0 tools; especially when we&#8217;re surrounded with lots of stories that depict kids as hooked on gadgets, it&#8217;s an easy stereotype to fall prey to. Yes, okay, most of the Net-Gen&#8217;ers know Facebook and Text-ing, but how comfortable are they in other zones (blogs, wikis, and RSS)? And how well do they know more than the surface-level features of these tools? What about using them strategically (e.g., for learning)? How wide is their bandwidth of knowledge?</p>
<p><!-- Technorati Tags Start --></p>
<p>Technorati Tags:<br />
<a href="http://technorati.com/tag/PETE&#038;C" rel="tag">PETE&#038;C</a>, <a href="http://technorati.com/tag/Andy_Petroski" rel="tag">Andy_Petroski</a>, <a href="http://technorati.com/tag/Web%202.0" rel="tag">Web 2.0</a>
</p>
<p><!-- Technorati Tags End --></p>
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		<title>1stfans</title>
		<link>http://iterativelearning.org/iterativeblog/2010/02/12/1stfans/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/02/12/1stfans/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 05:41:11 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=678</guid>
		<description><![CDATA[The Creative Commons has an interesting interview with the Brooklyn Museum where they discuss openness, sharing, and how this ties into a broader goal of using technology to expand their community and enhance the experience of the visitor. One of their approaches for doing this is a pretty unique program called 1stfans 1stfans Membership is [...]]]></description>
			<content:encoded><![CDATA[<p>The Creative Commons has an interesting <a href="http://creativecommons.org/weblog/entry/20496">interview</a> with the <a href="http://www.brooklynmuseum.org/">Brooklyn Museum</a> where they discuss openness, sharing, and how this ties into a broader goal of using technology to expand their community and enhance the experience of the visitor. One of their approaches for doing this is a pretty unique program called <a href="http://www.brooklynmuseum.org/community/blogosphere/bloggers/2008/12/05/introducing-1stfans-a-socially-networked-museum-membership/">1stfans</a></p>
<blockquote><p>
1stfans Membership is an interactive relationship with the Museum that will happen in the building and online. We call it a “socially networked” Museum Membership, but what does that mean? The word has two meanings, which is why we picked it: it means developing face-to-face relationship with Museum staff and other Museum Members (literal social networking), and a strong, exclusive online relationship through social networking sites (you know them as Facebook, Flickr, and Twitter).
	</p></blockquote>
<p>I like how this allows people to engage with and participate in the (community) life of the museum in multiple ways. Traditionally, there were only two: as a visitor or a staff member. 1stfans explodes those old boundaries. </p>
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		<title>Mobile UX</title>
		<link>http://iterativelearning.org/iterativeblog/2010/02/09/mobile-ux/</link>
		<comments>http://iterativelearning.org/iterativeblog/2010/02/09/mobile-ux/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 02:47:56 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://iterativelearning.org/iterativeblog/?p=676</guid>
		<description><![CDATA[I&#8217;m probably missing something, but when I&#8217;m scrolling a long web page on my iPhone (like a news article), it would seem that there should be a quick and easy way to jump back to the top (e.g., double-tap). As it is right now, I have to manually scroll, which is kind of a pain [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m probably missing something, but when I&#8217;m scrolling a long web page on my iPhone (like a news article), it would seem that there should be a quick and easy way to jump back to the top (e.g., double-tap). As it is right now, I have to manually scroll, which is kind of a pain when it&#8217;s a long news article. But maybe instead of having to tweak the code for double-tapping, there needs to be more commitment to coding for the mobile experience. I was reminded of this when reading a recent <a href="http://sixrevisions.com/user-interface/a-quick-look-at-mobile-web-designs/#more-2514">post from Six Revisions</a>:</p>
<blockquote><p>
		If you’re working on an existing site’s mobile web interface, only the essential elements should be brought over to the mobile web. Mobile users don’t want to have to look for information or scroll through multiple pages to find what they are looking; they want their needs to be met quickly.
	</p></blockquote>
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