We spent part of the weekend down at the National Museum of American History. We hadn’t been there since its reopening. Typical of most DC museums, it’s got some great exhibits with opportunities to use your cellphone for learning more at your own pace. One of these was the Artifact Wall – Creating Hawai’i that looks at the history of Hawaii from different perspectives (e.g., “perception vs. reality”). When I tried the cellphone option, though, there was so much ambient noise that I could barely make out what the narrator was saying. Maybe it was just my phone, but another part of it was simply the location: it was in an open foyer (where there was lots of foot traffic) rather than one of the dedicated exhibition spaces.
Posted by phil at 5:20 am on March 10th, 2010.
Categories: Design, Teaching.
Screencasts are a popular alternative to documentation since most people would rather see how something works than search through a manual. Still, some screencasts can be awfully boring (e.g., monotone); others can go over the top with trying to be too funny or sarcastic. The screencast for the task manager Teudeux strikes a nice balance.
Posted by phil at 5:24 am on March 2nd, 2010.
Categories: Teaching, Uncategorized, software. Tags: screencast, Teudeux.
Tech is becoming (probably has been now for some time) big business in education. So it’s important to regularly step back and double-check we’re not becoming too bedazzled by the eye candy.
I thought of this once again after seeing Andy Petroski’s presentation at this year’s PETE&C conference. Part of his solid talk involved relaying stories from students’ implementations of Web 2.0 in their K-12 classrooms. Before he got into the details of the stories, though, he emphasized that teachers can’t assume that all kids are highly fluent in 2.0 tools; especially when we’re surrounded with lots of stories that depict kids as hooked on gadgets, it’s an easy stereotype to fall prey to. Yes, okay, most of the Net-Gen’ers know Facebook and Text-ing, but how comfortable are they in other zones (blogs, wikis, and RSS)? And how well do they know more than the surface-level features of these tools? What about using them strategically (e.g., for learning)? How wide is their bandwidth of knowledge?
Technorati Tags:
PETE&C, Andy_Petroski, Web 2.0
Posted by phil at 4:51 am on February 26th, 2010.
Categories: Design, New Media, Teaching, Tech.
There has been lots happening on the education-video games front for quite some time now (James Paul Gee, Marc Prensky, AECT Virtual Educators, Educause Virtual Worlds). While all this research is helpful towards connecting the practice to relevant theory(ies), sometimes, teachers just want to dive in and explore what these games are all about. What are they like from an experiential perspective? Or very simply, what is it like to play the darn things?
Well, one option is Penn State University’s Gaming library that offers quite a few. For example, in the Environmental Science category, there is Operation Climate Control; moving more towards the Humanities end of the spectrum, there is The Playhouse which centers on Shakespeare. The game titles I saw were developed in Flash, so you can experiment with them directly in the browser. They’ve also got a page with additional resources on gaming (e.g., development tools, showcase), plus plenty more if you have the time.
Posted by phil at 7:12 am on February 13th, 2010.
Categories: New Media, Teaching, Video games.
TechCrunch has a post post on a company called Time-to-Know that's moving to push school systems in alignment with 21st century learning demands. Of course, the EdTech market has lots of players working on this front, and Time-to-Know looks like they're aiming to do some pretty interesting things, but the part that caught my eye (for writing this post anyway) was the section on infrastructure requirements:
Schools committing to Time To Know's curriculum must be able to provide on-premises technical support. This means that if a student’s netbook experiences technical problems, it will dealt with immediately, rather than having to wait for an IT support professional to make a call days after
With the iPad hubbub still fresh in my mind, I couldn't help but substitute the word netbook with iPad. Given Apple's solid track record on platform stability (e.g, no viruses) and ease-of-use, this could be a pretty good scenario for a test run.
Posted by phil at 9:43 pm on February 7th, 2010.
Categories: Design, Teaching, Tech, Usability.
Interesting evolution of instructional technology going on over at Bowling Green State University where one of the instructors introduces the course syllabus by way of a video embedded in a blog post. Behind the scenes, it looks like they’ve made this very easy by combining WordPress as the authoring platform and Screenr as the video (screencast) tool. Especially for those teaching online, this offers yet another way to enrich the level of social presence. Of course, the possibilities are more than one-way, since it would be very easy for students to produce creative, engaging posts as part of any assignment.
Posted by phil at 4:27 am on January 20th, 2010.
Categories: Design, Online learning, Teaching. Tags: Bowling Green State University, Screenr, WordPress.
As a bit of an extension on the previous post, when I think about campus computer labs, one of the most common uses that I’ve seen them serve over the years is printing. My guess is that’s still one of the big functions they serve today. But with the big improvements in screen resolution, wide adoption of handhelds, and emphasis on Going Green I wonder why this trend persists? It seems to me that as ebooks continue to improve and become more mainstream (e.g., Amazon Kindle, Barnes & Noble Nook, and the wild vortex of rumors circulating about Apple’s upcoming hardware), will this do anything to reduce the reliance on hard-copy? And is the preference for printouts coming more from students or faculty?
Posted by phil at 5:26 am on January 15th, 2010.
Categories: Design, Research, Teaching.
It’s pretty clear that the space for mobile learning platforms is only going to increase in 2010 and beyond. Of course, as this happens, it forces a reevaluation of the traditional campus computer lab. How much is it still needed if most students have plenty of computing power in their hand(held)?
Although all these things require careful research, time, and money, schools such as the University of St. Louis-Missouri and the University of Minnesota are recognizing and acting on this change. And today, there’s a post on a similar effort going on at Penn State.
Looking at it broadly, traditional pc labs emulate a common classroom design: fixed rows and assigned seating where each student works in isolation from those sitting around him. Mobile-informed learning, on the other hand, re-alters that to a space that more explicitly encourages sharing and collaboration. I think two of the more interesting details in this new PSU collaboration space are those that seem rather unremarkable: flexible furniture and a viewing area.
Flexible furniture configuration: All tables and chairs are on wheels, allowing users to reconfigure the space based on their needs. … Viewing area: A couch and 40″ LCD display provides a comfortable space for students to collaborate and share their work.
In this learning design, the computing less visible; it’s there, of course, but it’s not the conspicuous center of attention.
Posted by phil at 5:31 am on January 13th, 2010.
Categories: Collaboration, Design, Teaching.
Educause Quarterly has a piece by Roger McHaney on a relatively new wiki implementation called the Electronic Learning and Teaching Exchange (ELATE). Produced by Kansas State University, it’s a wiki that offers a wide variety of information divided into four categories: Course Issues, Instructors, Students, and Tools. It’s got an inviting UI and has entries that cover both the practitioner (Updating an Online Course) and theoretical (Building Mental Models) ends of the spectrum
A couple of standout points in the EQ article for me are the ANYSITE tool
… the ANYSITE extension, which allows embedding a live website within a wiki page. This feature enables a preview of a related website or distribution of digital artifacts such as e-books.
and the acknowledgement of the challenges associated with keeping a wiki community vibrant and participatory. On the latter, McHaney references Clay Shirky’s Here Comes Everybody and his three elements for facilitating success – promise, tools, and bargain.
The bargain is the most complex aspect of the balance because it involves user behaviors in response to the promise and tools. For ELATEwiki, the bargain becomes that contributions will be maintained, improved, policed, and used by a community of peers.
The direct reference to Shirky I think shows how much we’ve learned about what makes online communities work than in the early days where there was much more of a preoccupation with the tools.
Technorati Tags:
Clay Shirky, Here Comes Everybody, Roger McHaney, Educause
Posted by phil at 1:51 am on January 7th, 2010.
Categories: Collaboration, Design, Distance Education, Teaching.
Journals like Kairos show some very creative approaches to sharing research. Although, it’s primarily an academic research journal, the creativity of its multimodal publications, recently got me thinking again about the different questions that instructors who read this journal must grapple with when they start brainstorming strategies for moving away from using MSWord (or any other conventional word processing application) as the default publication platform. With all the hubbub surrounding Web 2.0, they want to move away from requiring students to submit formal writing assignments as static text, but find a few uneasy questions along the way.
- How can I make it easy for students to create engaging multimedia compositions that don’t require them to learn programming?
- How can I find a tool that’s affordable?
- How can I find a platform that makes it easy for multiple peers to comment and question?
Blogs offer an option, but it’s more diary-like orientation isn’t really compatible with an assignment that has a definite closing date and essentially constitutes a different genre. One option that shows some intriguing possibilities is Sophie. Developed by the University of Southern California’s Institute for Media Literacy, it offers many of the capabilities that make a mono-modal composition into a multimodal one (image, video, sound). It also comes with a timeline and a reply/comment feature so readers can interact with authors. This is ideal for instructors who want peer discussion of a student work to occur in a more closed environment than the web, but not to be relegated to something as brittle as the comment feature in MSWord or a similar word-processing app. Sophie definitely deserves exploration by any faculty looking to move student writing or publication projects into realms more consistent with 21st century expression.
Technorati Tags:
Kairos, Institute for Media Literacy
Posted by phil at 4:51 am on January 1st, 2010.
Categories: New Media, Online learning, Teaching.